Although technological advances are very expensive, it's easy to imagine how investing in a few key areas, such as engines, stealth, and lasers, might lead the a kind of super ship. However, advances in science has immediate impacts. The demo I played is too short for any of the city building to have much of an impact, similar to how diplomacy with other factions isn't emphasized very much. Other strategic consideration include scientific research to improve your ship technology and building cities on various planets for additional resources. For example, there's one mission where you have to escape a fleet of attacking ships, and another where you have to escort a vessel to safety. There is some mission variety in the demo I played. The lave also gets you some extra influence on the planet you're vacationing on and repairs your ships for free. Other factions make their moves and you get resources from your planets. Once your crew gets worn out, you have to take shore leave somewhere. I met with a long string of successful missions, and the only thing that reigned me in was my crews fatigue level. My strategy was to use the heavy ship to draw attention, while my lighter stealth ship stayed on the fringes to "snipe" unsuspecting vessels. My second ship was slower, but had heavy armor and devastating short range guns. I chose to outfit one of my ships with powerful long range weapons, a stealth module, and fast engines. Your strategy largely depends on the kinds of upgrades you've selected for your ships. Scoring (or sustaining) a critical hit could damage a key system like engine or weapons, leaving your ship limping until it can find a place to safely repair. Asteroids can be used for cover, although some weapons can bypass them depending on how dense the field is. You battle it out in a field, littered with asteroids and other potential hazards. Whether it's defending a science station or driving pirates away from a planet's orbit, you should be prepared for a fight.Ĭombat uses the hex grid from the recent Civilization games, combines it with a touch of X-COM: Enemy Unknown tactics, and sets it in outer space. But, no matter what direction you choose, combat is always a factor. In any case, you could either end up with a small fleet of heavy hitters, or a large fleet of fast but fragile ships. Some of these upgrades impact a ship's performance in other ways, such as how adding extra armor will slow down your spacecraft. From there, you use your limited resources to add modules for different abilities and upgrades. Unless you have a faction bonus, you start with two ships. You have a great deal of freedom when it comes to ship customization. Victory goals include getting over half the galaxy to join your alliance, being the first to max out technology, having the highest population, or building all the Wonders. The clear emphasis of the game is in customizing a fleet of ships and using it to travel from planet to planet, doing favors to win influence until they join your alliance. It doesn't appear as though Affinity has much bearing on diplomacy the way it does in Beyond Earth, but that could change in the final version of the game. At the start of Starships, players must select a leader and an Affinity, with each providing a starting bonus. Harmony ended up assimilating to the alien environment through genetic engineering, while Supremacy used cybernetics to strengthen humanity against a hostile world, and Purity strove to preserve the human race without tampering with it. So, it's no surprise that it borrows a great deal from the game, including the same faction leaders and three Affinities: Harmony, Supremacy, and Purity. Starships is a continuation of Beyond Earth, where you've successfully established a flourishing civilization on an alien world and are now ready to head out to the stars, except this time not as refugees. After that, your fleet launches out to the stars, where you'll encounter other human colonies, then deal with them diplomatically or using force. So, space vessels that were originally designed for exploration and diplomacy are also fitted with weapons to deal with whatever threats you may encounter. Beyond that, the signal appears to be a call for help. However, as it turns out, the language is very similar to human, suggesting that it's a remnant of a lost human colony. Sid Meier's Starships begins with a cinematic that appears to be a variation of the Contact victory in Beyond Earth, where your civilization decodes an alien signal from beyond the cosmos.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |